<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>posts on Ollie Powell</title><link>https://ollie-powell.co.uk/posts/</link><description>Recent content in posts on Ollie Powell</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2023</copyright><atom:link href="https://ollie-powell.co.uk/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>A Use For Bubble Sort</title><link>https://ollie-powell.co.uk/posts/auseforbubblesort/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://ollie-powell.co.uk/posts/auseforbubblesort/</guid><description>View this post on Instagram A post shared by Ghost Hunter (@ghosthuntersounds)</description></item><item><title>Fugue Machine</title><link>https://ollie-powell.co.uk/posts/fuguemachine/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://ollie-powell.co.uk/posts/fuguemachine/</guid><description>View this post on Instagram A post shared by Ghost Hunter (@ghosthuntersounds)</description></item><item><title>Jurrasic World Evolution - Frontier</title><link>https://ollie-powell.co.uk/posts/jurassicworld/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://ollie-powell.co.uk/posts/jurassicworld/</guid><description>On both Jurassic World Evolution 1 and 2 I worked as an Animation Programmer tasked with making convincing dinosaurs.
I wrote an article for MCV on animating the dinosaurs of Jurassic World Evolution here</description></item><item><title>Number 1 at Super Hexagon</title><link>https://ollie-powell.co.uk/posts/superhexagon/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://ollie-powell.co.uk/posts/superhexagon/</guid><description>In 2012 I got absorbed by Terry Cavanagh&amp;rsquo;s fantastic twitch game - Super Hexagon. So absorbed I became number 1 in the world at all levels for a few months.
Super Hexagon is one of the best games I know that can achieve &amp;lsquo;flow&amp;rsquo; state in the player. I was on the sofa with an iPad in hand - I could have a conversation with one part of my brain while the other was in the zone.</description></item><item><title>Planet Zoo - Frontier</title><link>https://ollie-powell.co.uk/posts/planetzoo/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://ollie-powell.co.uk/posts/planetzoo/</guid><description>On Planet Zoo I worked as an Animation Programmer. We had a vast amount of animals of all shapes and sizes to make. My biggest contribution to this project was a proprietry animation retargeting system. This enabled sharing of animation with quick modification, crucial for a game with roughly 150 animals each with 200 animation at launch.
We quickly found that retargeting animation as placeholder assets was especially useful, enabling the dev team to work with the creatures while the animators carefully crafted the final animation.</description></item></channel></rss>