[{"content":"Stretchmancer by Choo, AdamButcher ","externalUrl":null,"permalink":"/posts/stretchmancer/","section":"Posts","summary":"","title":"Stretchmancer (LD54 Game Jam)","type":"posts"},{"content":"Our entry for the Tiny Horse Game Jam 2. This was a non-competitive jam, the community were so friendly and supportive it was almost embarrassing to have the only violent game of the jam! Though we like to think that added some variety in the mix.\nNight Mares by NationalVelvett, Woolly Owl Art by Sara. Game code by myself. Sara even set us up with an online leaderboard!\nHorses with guns was already a winning combo but we added the idea of coop weapon synergies to the mix. ","externalUrl":null,"permalink":"/posts/nightmares/","section":"Posts","summary":"","title":"Night Mares! (Tiny Horse Game Jam 2)","type":"posts"},{"content":"🗣️ MR SPEECH: The Purr-fect Pitch by Choo ","externalUrl":null,"permalink":"/posts/mrspeech/","section":"Posts","summary":"","title":"Mr Speech: The Purr-fect Pitch! (LD53 Game Jam)","type":"posts"},{"content":"Our entry for Ludum Dare 51. \u0026lsquo;You Call The Shots! is a rhythm-action-meets-movie-trivia game. The game takes roughly 5 mins to play so give it a go!\n📺 You Call The Shots! by Choo Tech side one of the biggest challenges was synchronising web streamed video with rhythm markers. Videos need to be uploaded and hosted separately to the game - a requirement of the version of Unity we were using at the time. Their contents continually queried each frame to manage synchronisation.\nWe also got our markup data to a great place to create new videos and QTE events. A small JSON data file was hosted separately so it was trivial to extend or tweak the levels. We did wonder if we could follow the game up with an online level editor - make your own film clip QTEs of whatever content you like!\nAfter the game jam we got a friendly message from a gaming community in Brooklyn \u0026lsquo;Potions \u0026amp; Pixels\u0026rsquo; who wanted to feature YCTS on their custom hand-built arcade machines! It was super cool to see people playing our 3 day creation on an arcade machine.\n","externalUrl":null,"permalink":"/posts/youcalltheshots/","section":"Posts","summary":"","title":"You Call The Shots! (LD51 Game Jam)","type":"posts"},{"content":"Male Pattern Boldness by Choo 👨‍🦲Oh no, you\u0026rsquo;re losing your hair! But perhaps you can use something around to cover it up…\n5 levels, 5 life events, you can do it!\nEntered into Ludum Dare 50 with Adam Butcher, Tom Carrell and James Pearson. MPB was made in 3 days. It was our first bash at entering a game jam and we had a whole bunch of fun telling the story of baldo (a returning character!). Also Tom was really cooking with the music, it\u0026rsquo;s a tune that live in your head a long time, you have been warned!\nThe theme of the competition was \u0026lsquo;delaying the inevitable\u0026rsquo;. It comes for us all.\n","externalUrl":null,"permalink":"/posts/malepatternboldness/","section":"Posts","summary":"","title":"Male Pattern Boldness (LD50 Game Jam)","type":"posts"},{"content":"A prototype concept developed in pico-8. Action games rarely lean into physics simulations for combat. Opting for controlled fixed animation sequences and predefined \u0026lsquo;hit boxes\u0026rsquo;. The idea behind Bastard Sword was to find fun and \u0026lsquo;game feel\u0026rsquo; with some simple 2D physics.\nThe main character and sword tip are treated as particles with their own individual weight connected via stiff rod. Applying impulses over a few frames on the sword tip perpendicular to this connection produced the nice swing you can see in the gifs.\nInitial experiments. This is a single frame impulse applied to the sword tip. Snappy and immediate! The weight ratio here is roughly 10:1 player to tip. Modelling the enemy with a circular hitbox momentum can be transferred by calculating a line-circle intersection and inferring the velocity at impact point. Adding juice! Screen shake, time-slow on hit (not stop!), particles, health bars. All that good stuff. Would love to continue with this project when I have space.\n","externalUrl":null,"permalink":"/posts/bastardsword/","section":"Posts","summary":"","title":"Bastard Sword","type":"posts"},{"content":"On Planet Zoo I worked as an Animation Programmer. We had a vast amount of animals of all shapes and sizes to make. My biggest contribution to this project was a proprietry animation retargeting system. This enabled sharing of animation with quick modification, crucial for a game with roughly 150 animals each with 200 animation at launch.\nWe quickly found that retargeting animation as placeholder assets was especially useful, enabling the dev team to work with the creatures while the animators carefully crafted the final animation. For a good chunk of development the Galapogus Giant Tortoise walked around with the motion of the West African Lion!\nThe team did a fantastic job on the project and the game received a great critical reception. Very happy memories working on this one :)\nThe press enjoyed the animation in the game and I was glad to interview on the topic:\nPCGamesN\nEdge magazine\n","externalUrl":null,"permalink":"/posts/planetzoo/","section":"Posts","summary":"","title":"Planet Zoo - Frontier","type":"posts"},{"content":"On both Jurassic World Evolution 1 and 2 I worked as an Animation Programmer tasked with making convincing dinosaurs.\nI wrote an article for MCV on animating the dinosaurs of Jurassic World Evolution here\n","externalUrl":null,"permalink":"/posts/jurassicworld/","section":"Posts","summary":"","title":"Jurrasic World Evolution - Frontier","type":"posts"},{"content":"In 2012 I got absorbed by Terry Cavanagh\u0026rsquo;s fantastic twitch game - Super Hexagon. So absorbed I became number 1 in the world at all levels for a few months.\nSuper Hexagon is one of the best games I know that can achieve \u0026lsquo;flow\u0026rsquo; state in the player. I was on the sofa with an iPad in hand - I could have a conversation with one part of my brain while the other was in the zone.\nKotaku covered my record in an article here\n","externalUrl":null,"permalink":"/posts/superhexagon/","section":"Posts","summary":"","title":"Number 1 at Super Hexagon","type":"posts"},{"content":" View this post on Instagram A post shared by Ghost Hunter (@ghosthuntersounds)\n","externalUrl":null,"permalink":"/posts/fuguemachine/","section":"Posts","summary":"","title":"Fugue Machine","type":"posts"},{"content":" View this post on Instagram A post shared by Ghost Hunter (@ghosthuntersounds)\n","externalUrl":null,"permalink":"/posts/auseforbubblesort/","section":"Posts","summary":"","title":"A Use For Bubble Sort","type":"posts"},{"content":"Currently building Stretchmancer! A funny first-person puzzler with a unique world-bending mechanic. Think Portal meets Star fox 64!\n","externalUrl":null,"permalink":"/","section":"","summary":"","title":"","type":"page"},{"content":"","externalUrl":null,"permalink":"/authors/","section":"Authors","summary":"","title":"Authors","type":"authors"},{"content":"","externalUrl":null,"permalink":"/categories/","section":"Categories","summary":"","title":"Categories","type":"categories"},{"content":"","externalUrl":null,"permalink":"/home/","section":"","summary":"","title":"home","type":"page"},{"content":"","externalUrl":null,"permalink":"/posts/","section":"Posts","summary":"","title":"Posts","type":"posts"},{"content":"","externalUrl":null,"permalink":"/series/","section":"Series","summary":"","title":"Series","type":"series"},{"content":"","externalUrl":null,"permalink":"/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"}]